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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jason Punk
DUST University Ivy League
123
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Posted - 2013.06.14 05:54:00 -
[1] - Quote
Videos incoming!! I'll just leave these here...
http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/
https://www.youtube.com/watch?v=JM8WPCSvECY |
Jason Punk
DUST University Ivy League
126
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Posted - 2013.06.14 15:26:00 -
[2] - Quote
The Black Art wrote: ... {SWBF} should be good since it'll be a new IP to them.
Oh...I wouldn't assume too much. we saw a foot not a game X) |
Jason Punk
DUST University Ivy League
126
|
Posted - 2013.06.14 15:38:00 -
[3] - Quote
Zeylon Rho wrote:CCP would have to murder my family for me to consider buying a PoS from EA (BF4 or SWBF3) again. I'm continually surprised that people keep going back to EA... like battered wives. Destiny does look a bit interesting, but I don't trust E3 demos for it anymore than I trust trailers for Dust (you saw the differences there I assume).
We know the "important" details for upcoming changes to Dust already, as they've been circulating on the forums. Next update, July. Move to different update schedule, etc. I assume any more concrete details will have to wait till next week at best.
I actually though it was pretty informative (the gamebreaker interview). Honestly, I'd much rather them actually at work fixing the game than trying to explain to us every time we want to know what's next, having people angry for individual or community reasons on why 'what's next' is not optimized for themselves, and possibly 'listening to the community' by forcing themselves backwards into priorities and alpha testing phases...
Of course, having a test server would be great for some of the marginal benefits of community inputs, but overall as stated above, I'd prefer them to continue putting a greater effort and focus on their development rather than second guessing themselves too much. |
Jason Punk
DUST University Ivy League
130
|
Posted - 2013.06.15 15:06:00 -
[4] - Quote
I actually believe the approach will be fine, but the content needs and goals need to be very clear. Development-wise, this is how we actually get good things. If we did major drops every 5-6 months, I would agree with you, but rather we need small content, large bug wars, coupled with noted improvement of functionality, tackled (and explained) very plainly and with the understanding that our game is generally like this.
Honestly, it's not even you're experience of the game that CCP has been struggling with these past 6 months...bringing the game to tranquility was frankly unprecedented and a fascinating feat by parties interested in such. Further, their licencing was challenged and relationship with Sony has been questioned with the new console. This is their first experience all around, both on the infamous "second game" as well as being an independent publisher collaborating with a new entertainment industry. This almost always goes badly, it's how you achieve correct measures of you're product and it's marketability. Until you start swinging, you'll never hit anything.
As for "CCP isn't an experienced developer"...if you mean they don't have a lot of **** titles from when they were learning the ropes...yeah, I guess...but by that same token I guess you could say Valve doesn't have a lot of experience because they support them for years and roll them over to new versions of the same IP's every so often, with a gradually growing base of players over the past decade......which I would completely disagree with you on. |
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